SPRITEWORKS
◈100COMPUTE
SPRITEWORKS // FACTORY MANUALSTATUS: PUBLIC BETA

⚠ Some features are currently simulated while Spriteworks is under active development.

FACTORY ROADMAP

BRINGING SPRITEWORKS ONLINE, ONE SYSTEM AT A TIME.

Spriteworks is being built in public.

The factory begins as a playable prototype. Machines become useful. Sprites gain real capabilities. Research moves outside the factory. Compute becomes real. Then the factory expands.

Every phase represents another part of Spriteworks coming online.

POWERED UNDER CONSTRUCTION UNPOWERED
MODULE 01
IN PROGRESS

PHASE 01 // FACTORY ONLINE

STATUS: CURRENT / IN PROGRESS
MISSION
BUILD THE WORLD.

The first phase establishes Spriteworks as a place.

Before adding complex infrastructure, the product needs a recognizable world, understandable machines and interactions people actually want to use.

The goal is to validate whether users enjoy the core Spriteworks experience.

▪SPRITEWORKS FACTORY

A persistent pixel-art facility containing the machines, Sprites and Orbio Core.

▪FOUR CORE SPRITES

Scout, Brain, Critic, Degen.

▪FOUR CORE MACHINES

HUNT, BATTLE, ROAST, MUTATE.

▪DEDICATED MACHINE ROOMS

/hunt, /battle, /roast, /mutate

▪FACTORY ROUTING

Users can select a machine directly or submit a job through the main Factory terminal.

▪SIMULATED ORBIO CORE

A visible compute resource that powers machine animations.

▪WORK ARCHIVE

Local history of previous experiments.

▪SPRITE PROFILES

Users can inspect each Sprite and understand its role.

▪PUBLIC DOCS

Factory manual explaining Spriteworks.

▪PUBLIC ROADMAP

Users can see what is currently being built.

SUCCESS CONDITION

A new visitor should be able to enter the Factory, understand the four machines, run a job and want to try another experiment. No explanation from the creator should be required.

MODULE 02
NEXT

PHASE 02 // SPRITES GET BRAINS

STATUS: NEXT
MISSION
TURN THE MACHINES INTO REAL TOOLS.

Phase 02 replaces simulated intelligence with live AI execution.

The visual factory already knows how to show a job being processed. Now the work behind those animations becomes real.

▪MUTATE LIVE

Degen receives an idea. A real model generates structurally different mutations. Brain organizes the result. Outputs become dynamic rather than predefined.

▪ROAST LIVE

Critic receives real user input. The model examines weaknesses, assumptions and risks. Brain produces a structured critique.

▪STRUCTURED OUTPUTS

Experiments return predictable data structures so the interface can display results reliably.

▪SPRITE PERSONALITIES

Each Sprite receives a clear role, system instructions and behavioral boundaries.

▪REAL JOB STATES

Animations correspond to actual request states: request sent, processing, handoff, response received, complete, error.

▪ERROR HANDLING

If an AI request fails, the factory reacts appropriately instead of pretending the job completed.

SUCCESS CONDITION

Users begin returning because the machines are useful, rather than only because the Factory looks interesting.

MODULE 03
PLANNED

PHASE 03 // SCOUT LEAVES THE FACTORY

STATUS: PLANNED
MISSION
CONNECT SPRITEWORKS TO THE OUTSIDE WORLD.

Scout becomes a real research worker.

Instead of relying only on the user's prompt and a model's existing knowledge, Scout can retrieve current information.

▪LIVE WEB SEARCH

Scout discovers relevant pages and sources.

▪SOURCE READING

Important pages can be inspected rather than relying only on search snippets.

▪SOURCE ATTRIBUTION

Research results show where important information came from.

▪SOCIAL RESEARCH

Where supported, Scout can inspect useful public social information.

▪ONCHAIN RESEARCH

Where supported, crypto-related jobs can include relevant onchain information.

▪LIVE HUNT

HUNT becomes a genuine research workflow.

▪TOKEN / TICKER MODE

Users enter a ticker or project ($TOKEN). Scout investigates available information, Critic examines questionable signals, Brain creates a compact brief.

▪RESEARCH BRIEF

Summary · What's happening · Recent signals · Catalysts · Risks · Sources · Open questions.

SUCCESS CONDITION

HUNT becomes something users use before opening multiple research tabs themselves.

MODULE 04
PLANNED

PHASE 04 // THE FACTORY THINKS TOGETHER

STATUS: PLANNED
MISSION
TURN SPRITES INTO REAL WORKFLOWS.

Individual AI calls become coordinated multi-stage jobs.

Scout's output becomes Critic's input. Critic's findings become Brain's input. Each stage has a reason to exist.

▪REAL HANDOFFS

Information produced by one Sprite is passed into the next stage.

▪LIVE BATTLE

Scout researches both subjects. Critic challenges weak comparisons. Brain synthesizes the evidence.

▪EVIDENCE CHECKING

Critic can challenge unsupported or contradictory findings.

▪ADAPTIVE WORKFLOWS

Not every job needs every Sprite. Spriteworks chooses the smallest useful workflow.

▪PARALLEL WORK

Where useful, multiple research tasks can execute simultaneously.

▪JOB TRACE

Users can inspect what Scout found, what Critic challenged and what Brain concluded.

SUCCESS CONDITION

Using several Sprites produces visibly better results than sending the same prompt to a generic chatbot once.

MODULE 05
PLANNED

PHASE 05 // ORBIO CORE ONLINE

STATUS: PLANNED
MISSION
MAKE COMPUTE REAL.

The Orbio Core stops being a simulated game mechanic and becomes a representation of actual AI capacity used by Spriteworks.

▪ORBIO GATEWAY INTEGRATION

Spriteworks routes supported model/tool requests through secure server-side Orbio infrastructure.

▪LIVE BALANCE

The Factory can display a real available AI balance where technically appropriate.

▪REAL CONSUMPTION

Jobs consume actual AI resources.

▪JOB COST

Completed experiments can display the resources used to perform them.

▪CORE ANIMATION

The visual Orbio Core reacts to real jobs.

▪USAGE HISTORY

Factory statistics can show jobs completed, AI usage, machine usage and Sprite activity.

▪ORBIO LAUNCHPAD INTEGRATION

If Spriteworks launches through Orbio, integrate the relevant project infrastructure according to the live launch terms at that time.

▪TOKEN-FUNDED CAPACITY

If applicable under the final launch setup, project creator fees can contribute toward Spriteworks' AI capacity through Orbio's mechanism. Always reflecting real data and current protocol rules.

SUCCESS CONDITION

The Orbio Core becomes a functional part of Spriteworks rather than visual lore.

MODULE 06
PLANNED

PHASE 06 // EXPAND THE FACTORY

STATUS: PLANNED
MISSION
ADD NEW CAPABILITIES WITHOUT LOSING THE SIMPLE CORE.

Once the original four machines are useful, Spriteworks can expand.

▪NEW SPRITES

Introduced only when a genuinely different role is needed. Possible roles: Builder, Verifier, Watcher, Archivist — conceptual examples, not confirmed features.

▪NEW MACHINES

New experiments can be added around proven user behavior.

▪SHAREABLE RESULTS

Users can generate public links for useful experiments.

▪PERSISTENT ACCOUNTS

Optional accounts can preserve work across devices.

▪CLOUD WORK ARCHIVE

Move beyond local browser history.

▪FACTORY STATISTICS

Show which machines and Sprites are doing the most work.

▪COMMUNITY REQUESTS

Users can suggest machines they want built.

▪DEEPER DATA SOURCES

Add new research capabilities where they improve existing workflows.

SUCCESS CONDITION

The Factory grows because users repeatedly ask it to perform new kinds of work.

MODULE 07
CLASSIFIED

PHASE 07 // SPRITEWORKS ARCADE

STATUS: CLASSIFIED / PLANNED
MISSION
EXPERIMENT.

Once Spriteworks has useful infrastructure, the Factory can become a place for stranger AI-native experiments.

▪NEW MACHINES
▪COMPETITIVE EXPERIMENTS
▪SPRITE PROGRESSION
▪COMMUNITY EXPERIMENTS
▪FACTORY EVENTS
▪???
THE ROADMAP IS A DIRECTION, NOT A PROMISE OF FIXED RELEASE DATES.

Spriteworks is being built experimentally. Features can move, change or disappear based on what people actually use.