SPRITEWORKS
◈100COMPUTE
SPRITEWORKS // FACTORY MANUALSTATUS: PUBLIC BETA

⚠ Some features are currently simulated while Spriteworks is under active development.

HOW SPRITEWORKS WORKS

THE FACTORY BEHIND THE FACTORY.

▸ Product layers

Spriteworks consists of four conceptual layers.

01
WORLD

The pixel-art factory.

RESPONSIBLE FOR
  • ■characters
  • ■machines
  • ■movement
  • ■compute visualization
  • ■job animations
  • ■handoffs
  • ■personality
02
EXPERIMENTS

The user-facing workflows.

MACHINES
  • ■HUNT
  • ■BATTLE
  • ■ROAST
  • ■MUTATE
03
ORCHESTRATION

Controls the flow of each job.

CONTROLS
  • ■which Sprite works
  • ■which stage runs next
  • ■what information moves between stages
  • ■experiment state
  • ■structured outputs
04
INFRASTRUCTURE

Eventually responsible for:

PLANNED
  • ■model inference
  • ■web research
  • ■social data
  • ■onchain data
  • ■storage
  • ■Orbio usage

▸ Experiment state

Jobs use explicit states. The visual factory responds to these states.

IDLE→JOB_RECEIVED→ROUTING→MOVING→COMPUTE_TRANSFER→SPRITE_WORKING→HANDOFF→SECONDARY_SPRITE_WORKING→FINISHING→COMPLETE→ERROR
COMPUTE_TRANSFER should actually cause compute particles to travel from the Orbio Core toward the active machine.

▸ Why the world and AI are separate

The pixel factory communicates process. The result interface communicates information. Long research reports don't belong on tiny pixel monitors.

FACTORY
  • ■movement
  • ■status
  • ■characters
  • ■compute
  • ■handoffs
RESULT INTERFACE
  • ■text
  • ■sources
  • ■tables
  • ■comparisons
  • ■analysis

▸ Current architecture

PROTOTYPE

Current Spriteworks uses:

  • ■mock experiment responses
  • ■simulated compute
  • ■local browser history
  • ■visual state machines

▸ Target architecture

PLANNED
USER
SPRITEWORKS FRONTEND
SERVER/API LAYER
WORKFLOW ROUTER
ORBIO
MODEL / TOOL
STRUCTURED RESULT
SPRITEWORKS
WORK COMPLETE