THE MACHINES
Machines are reusable workflows inside Spriteworks.
Each machine combines an interface, one or more Sprites and a sequence of tasks.
▸ EXP.001 // HUNT
DEMOHUNT is the research machine. Give it a subject and Scout goes looking for useful information. Brain then turns the findings into a readable research brief.
- ■summary
- ■important findings
- ■sources
- ■recent developments
- ■notable signals
- ■risks
- ■unanswered questions
PLANNED: Live research and sourced outputs.
▸ EXP.002 // BATTLE
DEMOBATTLE is the comparison machine. Give Spriteworks two subjects and the factory compares them across relevant dimensions.
- ■adoption
- ■growth
- ■product
- ■technology
- ■distribution
- ■community
- ■risk
- ■economics
The categories should adapt to the subject rather than always using the same fixed rounds.
The goal is to help the user understand the meaningful differences between two options using available evidence.
▸ EXP.003 // ROAST
DEMOROAST is the testing machine. Give Spriteworks an idea, product, argument, landing page, project or URL. Critic attempts to expose weaknesses before they become expensive.
▸ EXP.004 // MUTATE
DEMOMUTATE is an idea exploration machine. Give Degen one idea. The Mutation Machine creates several different branches. The user can choose one branch and feed it back into the machine.
This creates a mutation tree rather than a one-shot brainstorming response. The goal is to explore an idea recursively.